During the simulation and, especially, afterwards in your team discussions and presentations you have also been exposed to various concepts and "models" that affect the adoption of change, such as:
- Resistance to change (and where it comes from)
- The different categories (5) of people in relation to change (innovators, etc.)
- The four steps of adoption (from Awareness to Interest to Trying to Adoption)
- The importance of networks (and their different types)
- The process of (epidemic) diffusion (and why it is important to identify leaders/influencers early)
- The importance of the "tipping point"
- etc.
Now, in session 3 you must PREPARE as follows:
- Individually read the article on "Behind the EIS Simulation", just click on the link here
- As a team review the "concept map" of above article. See it here.
- Imagine MARKETING the EIS Simulation to a specific business sector - as a full group discuss and agree upon possible value and returns that businesses can achieve by using the EIS game (based on the models used) in a workshop (as a service or a product).
- As a team brainstorm to WHOM and HOW you can offer and market the EIS Simulation (as a one-day workshop) to French enterprises. Be sure to consider the 4P or "Marketing Mix".
- Each team will present their preliminary ideas for group feedback and approval by the instructor (Mr Pietri).
- Each team will create a work-plan for accomplishng the research, tasks and and overall project management to produce a final presentations. Students will document all their work and their key output must be posted to the group blog.
- Students will complete their "skeleton" presentations in the time remaining.
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